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Caesar 3 vs zeus poseidon game
Caesar 3 vs zeus poseidon game





caesar 3 vs zeus poseidon game

Now your Water Carriers will be Exiting the Fountain at the 2 o'clock postion, rotating clockwise, and returning to the 'zeroth' 12 0'clock position, and their path length can be up to 188 tiles. You'll get exactly the right configuration if your Agora and Water Fountain are adjacent, and you roadblock the end of the Agora. Either eliminate the spur roadway, or roadblock it at the 11 o'clock position. Remove the roadblock from the 12 O'clock position (think of it as the 'zeroth' position and it's suddenly more logical), and place a roadblock at the 1 o'clock position instead. If you move your roadblocks, and add one, things will get a lot more interesting.

caesar 3 vs zeus poseidon game

If you rotate the block to the right once or twice you'll get the same behavior, if you rotate three times (once to the left) the Water Carriers will head for the boonies.įurther down your Population Article, in your diagrams, you've move the roadblock just off of the main loop but that should give you about the same behavior, except that the walkers will consistently rotate either clockwise or counterclockwise, depending on how they get started.

caesar 3 vs zeus poseidon game

You're losing 9 tiles of coverage because the Pushcart Vendor heads the wrong direction at the start of every cycle. In this particular orientation, with the roadblock to the North (12 o'clock position relative) of the Water Fountain), you should be getting 27 tiles counter-clockwise from your Water Carriers (including the 2 tiles adjacent to the Water Fountain), and 35 tiles from the Agora Pushcart. The main loop is across the Top of the Tee, the Agora is on the left and the Water Carrier is on the right of the base of the Tee. As shown in your screen shot, your have a T in your road network, with a roadblock right at the T intersection. I took a look at your Common Housing Block. Water carriers will also reliably circle a 15x5 interior loop, but not a 17x5 equivalent. The best I could manage was 48 tiles (17x4 interior). The results were somewhat confusing, since I could not persuade a water carrier to do a complete circuit of a 52 tile loop. I then conducted a few additional tests with the short-range walkers. I found that there were three different lengths of random walker patrol:Ĥ4 Tiles: Superintendents, Watchmen and Peddlers.ģ5 Tiles: Clerks and all Culture walkers (Philosophers, Competitors, Actors and Athletes).Īll the patrols were tested by placing the relevant buildings at the end of a very long straight road. After collating a bit more data, I guess it's time to unleash it "I ran a few tests on the lengths of random walker patrols in some of the training missions. Its presumably from a thread in this forum and I've noted it was posted by Caesar Alan

caesar 3 vs zeus poseidon game

I have a note on walker distances in my "stuff" but I can't for the life of me remember where I got it from.







Caesar 3 vs zeus poseidon game